![]() ![]() Working with footage is now easier than ever. We continue to rapidly develop new tools for virtual production and In-Camera VFX (ICVFX). Improvements were made to make teamwork more efficient, facilitating the game development process. ![]() You can create larger worlds using World Partition. Improvements in Lumen, Nanite, and Virtual Shadow Maps. ![]() We have delivered improvements to support you in creating 60 fps games for next-generation consoles and capable PCs. Our focus was on making our feature set robust, workflow-friendly, and versatile, with the needs of different sectors in mind. 5.1 is building upon the framework of 5.0, delivering updates and improvements to facilitate the creation of next-generation, real-time 3D content and experiences even further. Unreal Engine 5.0 was a groundbreaking release, bringing a whole slate of new tools to users. ![]()
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